Matthew Gai

A game designer, 3D artist, graphic designer, and hobbyist music composer.

Exhibit: L

A narrative-driven puzzle experience focusing on environmental storytelling.

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Alien Landscape

Organic modeling and subsurface scattering exploration.

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ZONK

A rouge-like dice game inspired by the classic game of Farkle.

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Selected Works

Exhibit: L

Exhibit: L

A narrative-driven puzzle experience focusing on environmental storytelling and pacing.

  • Game Design
  • Narrative
KickBack

KickBack

Fast-paced physics interactions featuring recoil-based movement mechanics.

  • Mechanics
  • Unity
ZONK

ZONK

A stylized arcade brawler focusing on "juicy" feedback and impact frames.

  • Arcade
  • Combat Design
Alien Scene

Alien Landscape

Organic modeling and subsurface scattering exploration creating an otherworldly biome.

  • Environment
  • Organic
Russian City

Russian Cityscape

Modular architectural assets focusing on brutalist aesthetics and realistic weathering.

  • Hard Surface
  • Modular
Eddy Character

Eddy (Texturing)

Character texturing workflow demonstrating hand-painted details and PBR material definition.

  • Texturing
  • Character
View All Game Design View All 3D Modeling