Exhibit: L
A narrative-driven puzzle experience focusing on environmental storytelling and pacing.
A game designer, 3D artist, graphic designer, and hobbyist music composer.
A narrative-driven puzzle experience focusing on environmental storytelling and pacing.
Fast-paced physics interactions featuring recoil-based movement mechanics.
A stylized arcade brawler focusing on "juicy" feedback and impact frames.
Organic modeling and subsurface scattering exploration creating an otherworldly biome.
Modular architectural assets focusing on brutalist aesthetics and realistic weathering.
Character texturing workflow demonstrating hand-painted details and PBR material definition.