Cyberpunk Apartment

A group project inspired by various Cyberpunk aesthetics.

Role: Producer/Flex
Tools: Maya/Substance Painter/Unity
Date: April — May 2025
Team: Team of 4

Producer

This was the first ever group project where I was a designated producer. As part of my role, I was responsible for the creation of the ALR, as well as documenting and assigning work to the team.

One of the more challenging problems I ran into while organizing the project was UV space. We were limited to 12 0-1 UV spaces, which meant I had to check in with everyone on the team to make sure UVs had equal texel density, while also optimizing everyone's UVs to take up as much of the available space as possible. Coordinating this among multiple team members and modelers proved to be a challenge, but through designating UVs to certain model groups and proper communication, we were able to overcome this hurdle.

View from the alleyway.

Flex

Though my main role was to manage the team, I also had my fair share of modeling cut out for me. I helped with modeling the modular set for the apartment interior, the elevator, and several props located in the alleyway.

Maya scene Models I contributed.

Gallery